5 Comments
May 16, 2021Liked by Paul Tassi

Great articles as always. I stand by an assertion I’ve been pushing since the introduction of Stasis regarding PvP in Destiny. That is : Have two separate PvP lobbies : 1 for light based subclasses & one for Stasis. Disable subclass switching during matches. That might make people OK with the situation. Maybe not happy, but OK with it…..

Expand full comment
May 16, 2021Liked by Paul Tassi

After Paul's videos and generally reading up on transmog, I think I'm going to do the first 11 items for each class, presumably that does not take too much time, and then put transmog down.

It just doesn't sound like fun considering the time-gating of synth-strand drops. That just seems like the icing on the "bad idea" cake.

Bungie is listening - they're listening to people who find exploits and farm spots, and are shutting those down one at a time. The thrall-way, the PSN time trick to get into strikes solo, the casino-method for Trials, the raid spoils in the first chest in DSC .... I could go on, but people are sending a message to Bungie - we don't mind a little grind in a looter-shooter, but we don't like having our time wasted.

Bungie wants you to spend as much time as possible and makes this reward system as inefficient as possible. So, you just play more and hope RNGesus rewards you.

This trend has been going since D2: Warwind, but I think in Forsaken it started to get particularly bad. Think of the Le Monarque, Lumina, Jotunn, or Tarrabah - to name just a few - it's luck-based whether you succeed.

All that is to say that finding efficiencies is the best way forward. Sometimes it is way more efficient to play one day per week. It's still a fun game, but it's too easy to burn out on these systems. It's better to pace it, like alcohol.

See you all back in D2 soon. :)

Expand full comment