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Socomhalo33's avatar

thanks for responding, totally understand.

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Socomhalo33's avatar

Thank you for all the information that you take the time to share, I really like that you do your Youtube videos without all the silly hipe, I like that calmness. Do you have a D2 clan ? I believe you would get a lot of support with that, me being one of the, once again keep up the great work!!!

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Paul Tassi's avatar

ha I do but it's like four IRL friends at the moment

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Paullo's avatar

Fashion is the true end game.

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John_II's avatar

I agree with your Outriders article on drop rates. It's a fine balance in looters to shower people with exotics like in D2 vanilla (where it was literally too easy, not that I was complaining) and then take Outriders where it sounds like the rates are on the stingy side.

I think any developer is mindful that once some people have "everything" they stop playing. But on the other hand some people (myself included) will come back to a game once in a while because it's fun and that is its own reward.

I said recently that SQENIX had been premature in saying "Outriders was a success" because I know that looters go through these cycles of finessing drop rates, buffs/nerfs, and general community engagement.

While I don't think Outriders is in need of DLC, I do think it can learn from Destiny 2's successes and Anthem's mistakes, which can be summarized as follows - if you want people to keep coming back they need something new to do once in a while. Not just more loot (although that helps) but some variety in activities as well.

Anthem only has a few legendary contracts and 4 strongholds, and after about 10 weeks, you've seen what the regulator store has to offer. So, the shelf-life of Anthem was always going to be a little more limited without any DLC or new stuff to chase.

Outriders may very well go the same way. It is (to its credit) a complete game, but one that is running the risk of driving away it's fans with nerfs to 3 of 4 classes (that still makes no sense BTW, a buff to Devastators was the answer, not the other way around) and stingy loot.

I don't think it's in danger. There are YT channels dedicated to this game. Some people are putting in 150-200 hours in only the first 2 months post-launch. I think that says it has a loyal fan base that may need to keep happy. I think we need to see where it is in two more months to know if it will be the "success" that SQENIX claims.

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Paul Tassi's avatar

yeah I don't think it's dead because the actual fixes it needs are really not that in-depth tbh

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John_II's avatar

For anyone who has been away from Destiny 2 for a while - Season of the Splicer (aka now) is a good time to come back. The seasonal missions are like being in Tron and a lot of fun. The story is good (which was also true for the last two seasons). The Pinnacle Weapon, the fusion rifle, is nasty! There is a free raid, Vault of Glass (VoG), for anyone who does not want to pay for content.

At the risk of sounds too much like a promoter - I burnt out last season, and took some time away. Coming back this season has been a blast.

Just this week I ran Prometheus Lens (exotic trace rifle) with the catalyst in some battlegrounds and it was just melting enemies. Yellow bars, orange bars, red bars, just about everything that wasn't a boss was folding like Super Man on laundry day. Highly recommended! I'm taking it for a spin in Override this week to see if the results are the same. Maybe it also shreds in VoG?

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