Welcome to another installment of God Rolls where I will probably be taking a little break after this. If all goes well, a week from today I should be a father! Very excited and uh terrified, and this week we are playing the waiting game. Going to be a total sea change for my entire life and I’m looking forward to it. But yeah in the interim, may have to trim back a bit on content, which I’m guessing you can understand. I’ll find a new rhythm and get back to it, and start raid-training my son so he can farm spoils for me while I work.
What I’m Playing: The truth is, I didn’t start Elden Ring because I knew I wouldn’t be able to finish before my son was born. That seems like a game you don’t want to set down for an extended period, so I’ll get to it eventually. Otherwise, just checking in with seasonal Destiny stuff, and I just beat Tiny Tina’s Wonderlands which I can’t talk about yet, but the review will be up in a few days.
What I’m Watching: Severance, Servant, The Dropout, Walking Dead, Our Flag Means Death, Raised by Wolves, The Gilded Age. I think those are all the current ones? I am going to the theater today to see X, the horror movie, and probably the last thing I will see in theaters for a while here.
Onto the recap:
Destiny
‘Destiny 2’ Is Scrapping A Big Chunk Of Its Crafting System Already - Crafting’s economy is already proving to be a problem, so Bungie is just carving out a big piece of it next season.
Which ‘Destiny 2’ Activities Level Deepsight Weapons The Fastest - If you’re trying to clear out Deepsight weapons, this is the fastest way to do it.
The ‘Destiny 2’ Vow Of The Disciple Raid God Roll Weapons You Should Be Hunting - What is probably my final god rolls post for weapons this season, and these are the best ones.
Destiny 2’s Season Of The Risen Has A Roadmap Now, Kind Of - We now have some new dates for the rest of Risen coming up.
Other Games
‘Fortnite’ Season 2 Is A Badly Timed War Theme, But Epic Is Donating All Proceeds To Ukraine - Fortnite had some extremely bad luck planning its season, but to offset that, they’re doing some good work.
‘Gran Turismo 7’ Shows Why Sony Needs Bungie’s Help With Live Services - Gran Turismo was down for 30 hours to push a patch that makes its grind much worse. Not great.
Marvel’s Avengers’ 2.3 Patch Is About New Player Onboarding, 19 Months In - Why yes there is some actual Marvel’s Avengers news. But it’s not great.
‘Elden Ring’ 1.03 Patch Notes Bring Mimic Tear And Hoarfrost Stomp Nerfs, A New NPC - Elden Ring had a huge patch this week that nerfed a lot of common builds.
YouTube
Why I’m getting really tired of champions at this point:
A new interview in which Bungie circles back to content vaulting:
Going through this week’s excellent story developments:
But yeah, we’re getting close now. Life changes next week. See you then.
Champions are getting old at this point. If they had a way to put the mods on the weapons of your choice I would like that better. I have had arguments with people on the Bungie forums about this not being a way to have people use weapons they don’t normally use. Why does anyone care what others are using? Anyway, I also had fun in the campaign with different guns. Trying whatever load outs to see what worked for me was nice instead of being hamstrung by champions.
Congratulations again on the new baby. Hope all goes well. RIP a good nights sleep for the next 18 years Paul.
I think champions are fine IF you could put the mods on any weapon you wanted. I don't like e.g., bows, so why do I need to carry one around just for the anti-barrier/unstoppable/overload mod. I have never liked it.
My favorite part of Season of the Lost was that fusion rifles and auto rifles (my two favorite weapon tops) had the anti-barrier and unstoppable mods. Then I could take care of overloads with Stasis. Season of the Worthy, Arrivals and Splicer were similar: the mods I needed were on weapon types I liked. Those are some of my favorite seasons not just for story (Worthy, Arrivals) but also for seasonal content (Splicer, Lost) and I could do what I wanted with weapons I already like.
So, let's say champions are here to stay, and with weapon crafting, we have the perfect way to keep the mods, and champions, and let players make the weapons they want with the mods they want. It's perfect.
Since we have armor crafting - aka armor 2.0 - you can make the mods drop from seasonal activities/endgame.
Seasonal artefacts basically serve no purpose - it's an invented purpose and the work arounds are listed above. Armor 2.0 with armor mod drops in the seasonal content, combined with weapon crafting is great. Now we can move away from seasonal artefacts/mods.
I had another thought - why not tie in new mods to collectibles in each new expansion/season? That way you get to explore, go on a treasure hunt and engage in the champion/mod hunt that Bungie wants, while also enabling players to play their way (I believe that's still the catch phrase). It's a win-win.
Come on, Bungie! You're on the 1-yard line!
You can get rid of seasonal mods/artefacts and keep engaging gameplay, and keep champions and mods! So close... :)